Pauses the timer on receiving a signal from the selected channel. Stops the timer on receiving a signal from the selected channel. Starts the timer on receiving a signal from the selected channel. Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel. Also, this device can transmit signals when certain conditions are met. This device has receivers that perform a variety of functions when receiving a signal over a channel. Most devices will also pass the identity of the player who triggered the device with the signal. The receiving device needs to be set up to receive the signal on the same channel.Ī channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. This determines what player instigated the signal when the instigating player is no longer in the game. Use Empty Instigator, Pick A Random Player Maintain Interaction While Looking AroundĪllows players who are interacting with this device to look around without cancelling interaction. Selects any visual additions to the device.ĭetermines whether the device will play audio effects during the game.ĭetermines whether the device will play a sound when activated.ĭetermines whether the activation sound is localized or audible anywhere on the map.ĭetermines whether the device will play a sound when deactivated.ĭetermines whether the deactivation sound is localized or audible anywhere on the map.ĭetermines whether the device will play a sound when complete.ĭetermines whether the completion sound is localized or audible anywhere on the map.ĭetermines whether the device will play a sound to represent the timer.ĭetermines whether the timer sound is localized or audible anywhere on the map. Sets the amount of score to be awarded for successfully resuming a paused timer.ĭetermines whether the timer should be displayed on the Minimap or Overview Map. Sets the amount of score to be awarded for successfully pausing an active timer.ĭetermines which team can resume a paused timer.ĭefines custom text to be displayed as a prompt for a player who can resume a paused timer.ĭetermines the length of interaction required to resume a paused timer. The text field has an 80 character limit.ĭetermines the length of interaction required to pause an active timer. Sets the amount of score to be awarded for successfully restarting a stopped timer.ĭetermines which team can pause an active timer.ĭefines custom text to be displayed as a prompt for a player who can pause an active timer. The text field has an 80 character limit.ĭetermines the length of interaction required to stop an active timer.ĭetermines which team can restart a stopped timer.ĭefines custom text to be displayed as a prompt for a player who can restart a stopped timer.ĭetermines the length of interaction required to restart a stopped timer. The text field has an 80 character limit.ĭetermines the length of interaction required to start an unstarted timer.ĭetermines which team can stop an active timer.ĭefines custom text to be displayed as a prompt for a player who can stop an active timer. Sets the remaining counter time at which the device will enter Urgency mode.ĭetermines which team can start an unstarted timer.ĭefines custom text to be displayed as a prompt for a player who can start an unstarted timer. Urgency mode changes the timer's audio and visual effects to reflect the short time remaining. The timer is reset and the countdown begins again immediately.ĭetermines whether the device will enter Urgency mode when the timer gets close to the end. The timer is reset and the device can be used again immediately. The device is disabled and cannot be used again until reset. Sets the style for the countdown display and custom text.ĭetermines whether the objective device appears as a hologram until activated.ĭetermines whether the device is visible during the game.ĭetermines whether the timer countdown is displayed on the player's HUD.ĭetermines what the device should do when the timer completes. The text field has an 80 character limit. Specifies custom text to be displayed along with the timer countdown. Determines whether the timer should start automatically at the beginning of each round.
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